TBS Spirit Pasture Journey Home - How to block sorcerers

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TBS Spirit Pasture Journey Home - How to block sorcerers

Post  kevvy on Mon Feb 27, 2012 5:15 am

Hello guys, just a tip to make Journey home a bit more easily soloable.



You don't have to exactly place a merc and the catapult in that location or order, but just an example that at the mid point after the second cutscene, there is ample space where the sorcerers will line up together at the choke point in the mid corner. Thankfully the landscape/movable squares are all straight so you only need to place a merc and catapult to stop the sorcerers from moving on. This will give u some breathing space - or rather pretty much guarantee the victory of the run for you. The sorcerers are only capable of moving 3 squares max.

However this only suits staff mains with witch/mwindo. Seeing as you need to leave behind a merc with the catapult, a gun/bow/cannon or any other main for that matter with an ora will still have trouble clearing ahead with only them two. So it maybe just better not to block the sorcerers, except maybe for few turns to heal up and such. So...... Viva Staff mains :p

From here my main and witch just aoe all the way until the end, then let the sorcerers move, aoe the 3rd cut scene, let them go home. Yay!

kevvy

Posts: 15
Join date: 2011-03-18

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